Biography
         Brad Miller is a multimedia artist who works at the College 
          of Fine Arts, University of New South Wales, Sydney, Australia. His 
          CD-Rom, Digital Rhizome, has been exhibited at 
          many international venues. With backrounds in electrical engineering, 
          graphic design, and sculpture, Brad recently has been researching networked 
          GUI design for the Sydney University Architectural Design and Computing 
          Department. He was co-producer of Diminishing Dimensions 
          for ABC Radio National, a program that explores the implications of 
          nanotechnology. brad.miller@unsw.edu.au McKenzie Wark lectures in media 
          studies at Macquarie University and is the author of two books. Virtual 
          Geography (Indiana University Press), explores the global 
          dimension to news media events. Virtual Republic 
          (Allen & Unwin) looks at the problem of reinventing Australian culture 
          in the flux of global media flows. The writing that became part of Planet 
          of Noise began as a series of experiments in writing simple 
          hypertext in html format. http://www.mcs.mq.edu.au/~mwark Mckenzie Wark@mq.edu.au 
        
        Conceptual Description
        Planet of Noise Have you ever wondered about what gets left of the big 
        bright bold future promised by the unholy alliance of free-market capitalism 
        and information technology? That's the starting point, or one of starting 
        points for 
Planet of Noise. Info tech is supposed 
        to make the world over as a world of optimism and choice, where information 
        circulates with pure speed, unimpeded. Somehow, it doesn't seem to be 
        working out that way. Multi Hyper Cyber Dig Info. Everything does not 
        quite work as advertised. The information society flickers on the surface 
        of a planet of noise. So how could we make art that reflected another 
        kind of experience of information? Or more particularly, of the dark side 
        of information--noise? One strategy was to take away the illusion of choice 
        that's built into a lot of 'interactive' art. You can press 
this 
        button or 
that button, but you have no choice but to 
        press buttons. 
Planet of Noise exploits the little 
        discussed ability of the multimedia format to empower the artist, not 
        the user, by restricting the choices open to the user. Interactive worlds 
        are ordered worlds, where the user makes rational choices between the 
        branching pathways. But not the 
Planet of Noise. 
        Choice is absent. The user follows the pathways the artists make. There 
        are different 'zones' on this planet, different terrains of experience. 
        But once you choose one, the procedings are determined by the artists. 
        But things are not quite as they seem. The contents of the zones don't 
        match their place names. Each describes a set of sounds, colors, words 
        that is so fuzzy as to hardly qualify as a set at all. And so we have 
        the two sides of noise, that lingering residue on the dark side of information: 
        arbitrary order and the chaos of difference. But 
Planet of 
        Noise does hold out some kind of hope, even as it throws the 
        user unaided into this bewildering world. The aim of this orchestration 
        of color and texture, word and sound, is to provide zones in which to 
        meditate on the experience of immersion in information itself. It is a 
        map to a world that changes every second. It uses the writing techniques 
        of the zen koan and the western aphorism to provide the jolt of misrecognizing 
        who we are or where we are. It is a map, not for finding one's way, but 
        for losing it.