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Biography
George Legrady's projects focus on the intersection of interactive narrative,
interface metaphor design, cultural theory analysis, and the investigation
of computer programming as aesthetic practice. Recent installations use motion
detector sensors and machine vision by which to integrate audience presence
as an active component in the narrative development.
George Legrady is professor of Interactive Media at Merz Akademie, Stuttgart
and resides in San Francisco and Germany. Prior academic appointments were
held at San Francisco State University, UCLA, University of Southern California,
California Institute of the Arts and the University of Western Ontario. His
interactive installations have recently been exhibited at the Museum of
Contemporary Art, Los Angeles, the KunstHalle in Bonn, Haus der Kunst, Munich,
Projects Studios One, New York, the National Gallery of Canada and the Palais
des beaux-arts, Brussels. Recent awards include a National Endowment of the
Arts Visual Fellowship, a Canada Council Computer Integrated Media Award
in 1997 and 1994, the "New Voices, New Visions" prize from Voyager Co, and
an Honorable Mention at Ars Electronica, Austria in 1994 and 1989.
CD-ROM publications include the National Gallery of Canada catalog "George
Legrady: From Analogue to Digital", (1998); "Slippery Traces", in "Artintact
3", ZKM, Karlsruhe, Germany (1996); and "An Anecdoted Archive from the Cold
War, HyperReal Media Production (1994).
Conceptual Description
An Anecdoted Archive from the Cold War is an interactive CD-ROM and
computer-media installation project that explores the inscription of historical
narrative through the process of archive construction. Born in Budapest in
1950 near the end of the Stalin era and having grown up in Canada in the
sixties' counter culture movement, the Anecdoted Archive reflects my particular
hybridized history in relation to the Cold War.
This non-linear features early 1950's East European, personal and official
Communist material in the form of home movies, video footage of Eastern European
places and events, objects, books, family documents, Socialist propaganda,
money, sound recordings, news reports, identity cards, Western media reports,
etc. They are part of my collection of things and stories related to the
Cold War that I have gathered during the past 20 years. These items, in the
form of over sixty stories, have been arranged thematically in eight rooms
superimposed on the original floor plan of the former "Workers' Movement"
museum in Budapest, the official propaganda museum of the Communist Party.
The museum space currently houses the Peter Ludwig collection and the Museum
of Contemporary Art. The original contents of the former museum have been
placed into storage since 1990 or moved into the Museum of Contemporary History.
Concept
The project's primary intent was to give coherent form to the diverse set
of references and "invested objects at hand" that defined my sense of history
following the collapse of the Berlin wall which coincided with the death
of my father. I am not a historian, sociologist, archivist or museologist
but made use of methodologies borrowed from these disciplines to produce
this interactive archive. It is not intended as an official history. It is
rather about a way to situate stories through technological media. For instance,
to create a platform where one's stories can engage in discourse with official
history since one of the capabilities of the digitization process is that
it reshapes information, erasing differences traditionally easily identifiable
as belonging to official or personal narratives.
Another component of the project was to explore the transformation of narrative
construction and the play between diverse ideological sub-texts effected
through the impact of digital, non-linear media. Not only to produce a work
that raises questions about the politics of story telling but also to consider
the politics of audience reading. Based on chance, and the choices that viewers
follow, each viewer walks away with a slightly different story from this
Archive based according to their own ideological beliefs (family life, communist
propaganda, pro-Western, etc.) In other words, the sequence and choices that
each viewer selects becomes a visible reflection of their own cultural/political
perspectives.
Interactive media and the digital environment are dependent on metaphor as
the mode by which information, transformed back and forth from screen to
memory, are given meaning. The Anecdoted Archive narrative also functions
through a recognizable metaphor that makes access to the information meaningful:
the museum as an architectural model and the museum floorplan as a conceptual
space. This reference charges the objects and stories in the work as the
metaphor reference reminds us of the museum's cultural function, as a site
of memory for the inscription of the social collective imagination and as
a site of representation and power. |